Legends of the People

The Fisher King of London

The Fisher King was the oldest son of Bloody Bill Winter, who was the Winter King of London during the 1930s and 40s. He was an average Ithaeur and a Storm Lord. When WWII broke out many Packs from across England went over to Europe to fight the Raging Spirits there, he took his Pack, Blood and Thunder and joined the fight. When he came back, he’d lost half his Pack but had become an immensely powerful and knowledgeable Ithaeur. He’d also renounced the Storm Lords and had become a Bone Shadow. None of his Pack would EVER speak of what happened during the war. He had also been wounded in the side, a wound that would never heal properly and so he gained the Name, the Fisher King.

The greatest deed of the Fisher King is his Banishing of the Idigam, Slithergadee. The Uratha of the South had lost many to the Idigam before the Fisher King gathered many Packs together and came up with a plan. He created a Rite to banish the Breathstealer, one of the few Uratha to create a new Rite in centuries. He led the Ritual and at its height sacrificed himself to power the Ritual, though some say that it was the price for creating the Rite. The Idigam bound, the gathered Uratha looked to honour their dead but although many had fallen, the Fisher Kings body couldn’t be found. Some say that it was gathered up by the spirits and taken in to the Hisil, where no one could disturb his rest.

THE SLITHERGADEE BOUND

This is the most important story of the character, or at least the bare outline of it, and should be something which reflects their Tribe and/or Auspice. This should be something which allows players to gather the basic outline of the tale allowing it to be remembered and told IC, that details will be different from telling to telling does not matter these tales are remembered and told in the oral tradition and often the pure truth is simply not known.







ANST Desktop ~ Enemies ~ Events ~ Places ~ Resources ~ the Spirit Courts ~ Tales ~ Venue Style Sheets ~ Who's Who

Edit this page

Disclaimer: These pages concern a role-playing game. Events described are not real, but are acted out as a form of improvisational theatre. If you have any problems with this, they're your problems, not ours.

Copyright White Wolf Publishing, Inc.