Resources
Important Documents
Rules: Forsaken Rules Supplement
Rules: Universal Rules Supplement
Setting: Forsaken Settings Document
Getting Started
- Getting Started: A look at whats out there - the Denizens of the Worlds.
- Getting Started: Character Quick start Guide.
- Getting Started: Character Questions gives you a quick handle on your character.
- Getting Started: General information on Werewolf: the Forsaken is a good place to start finding out about the venue.
Background Documents
- Background: The Forsaken Settings Document has a lot of detail on the Forsaken game within Great Britain.
- Background: An Old Species in an Old Country is a snippet from the excellent Shadows of the UK book which highlights some of the troubles facing the Forsaken in Great Britain.
- Background: The Peoples History is a look at Great Britains history from the eyes of the People.
- Background: the Oath of the Moon is the law of the People. Some say it was given by Father Wolf, others by Mother Luna, others by the First Pack - in all cases it has a profound effect on the People, and is a cause for debate still.
- Background: Oath of the Moon; a Blood Talon perspective, a look at the Oath from a veteran Blood Talon (James Moody, WW2002021385).
- Background: Oath of the Moon; a Hunter in Darkness perspective, a look at the Oath from a Cahalith of the Mennina (Steve Koty, US2004092110)
- Background: Wolfblooded families are a great way to tie your PC to others, helping you get involved in the national and global games.
Useful Documents
- Background: This Moon Phase Calendar allows you to see what the moon is doing right now.
- Background: the First Tongue is important to the People, the language of the Shadow they have an instinctive understanding of it, this is a collection of words and phrases in the First Tongue.
- Background: the Lexicon is a list of common terms used in Werewolf: the Forsaken.
- Background: Discussion on Urathan naming convention.
- Background: World History; A Chronology of Remarkable Natural Phenomena: The Dark Ages, A.D. 1 - 1000.
- Documents: Proxy Play.
Mechanics
- Mechanics: ...And Action! is a suggested method for faster action sequences in Mind’s Eye Theater using both mediation and mechanics to get cinematic results (Jim Lai, US2002021214, GL ARST Forsaken).
- Mechanics: Lodges, a listing of lodges, with a summery of them and where you can find more.
- Mechanics: more Numen for to trick your spirits out with.
- Mechanics: approved Fetishes and Talens for use in the game, more toys to play with!
- Mechanics: approved Pack Tactics for all to use!
- Mechanics: approved new Custom Rites for use; note these require High approval to learn.
- Mechanics: Forsaken Rules Supplement
- Mechanics: Universal Rules Supplement
- Mechanics: Confusion about Fetishes (and approvals); ANST Q&A
Rites
- Rites: The Importance of Ritual and Rites to a feral people is a look at how Rites can shape the social and culture of the Tribes of the Moon, and the atmosphere of your game.
- Rites: A Ritualists Guide to Forsaken is a more practical look at how to run a rite out of character, to get the look, sound and feel of the thing right before looking at the mechanics (Hazel Bell, UK03062320).
- Rites: approved new Custom Rites for use, note these require High approval to learn.
Other Useful Tools
- The Cam UK News Feed can keep you up to date with goings on in the world of darkness
- The Gifts and Rites checker is great for looking up at-a-glance details of both, including where they're from.
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Disclaimer: This site, its contents and all associated materials concern a role-playing game and associated club. Events described are not real, but are acted out as a form of improvisational theatre.
Camarilla UK and all its associated activities are not part of "The Camarilla" as owned by CCP North America and are in no way attempting to pass our selves off as such.