Resources
Getting Started
- Getting Started: A look at whats out there - the Denizens of the Worlds.
- Getting Started: Character Quick start Guide.
- Getting Started: Character Questions gives you a quick handle on your character.
- Getting Started: General information on Werewolf: the Forsaken is a good place to start finding out about the venue.
Background Documents
- Background: An Old Species in an Old Country is a snippet from the excellent Shadows of the UK book which highlights some of the troubles facing the Forsaken in Great Britain.
- Background: The Peoples History is a look at Great Britains history from the eyes of the People.
- Background: the Oath of the Moon is the law of the People. Some say it was given by Father Wolf, others by Mother Luna, others by the First Pack - in all cases it has a profound effect on the People, and is a cause for debate still.
- Background: Oath of the Moon; a Blood Talon perspective, a look at the Oath from a veteran Blood Talon (James Moody, WW2002021385).
- Background: Oath of the Moon; a Hunter in Darkness perspective, a look at the Oath from a Cahalith of the Mennina (Steve Koty, US2004092110)
- Background: Wolfblooded families are a great way to tie your PC to others, helping you get involved in the national and global games.
Useful Documents
- Background: This Moon Phase Calendar allows you to see what the moon is doing right now.
- Background: the First Tongue is important to the People, the language of the Shadow they have an instinctive understanding of it, this is a collection of words and phrases in the First Tongue.
- Background: the Lexicon is a list of common terms used in Werewolf: the Forsaken.
- Background: Discussion on Urathan naming convention.
- Background: World History; A Chronology of Remarkable Natural Phenomena: The Dark Ages, A.D. 1 - 1000.
- Documents: Proxy Play.
Mechanics
- Mechanics: ...And Action! is a suggested method for faster action sequences in Mind’s Eye Theater using both mediation and mechanics to get cinematic results (Jim Lai, US2002021214, GL ARST Forsaken).
- Mechanics: the Gifts and Rites checker is great for looking up at-a-glance details of both, including where they're from.
- Mechanics: Lodges, a listing of lodges, with a summery of them and where you can find more.
- Mechanics: more Numen for to trick your spirits out with.
- Mechanics: approved Fetishes and Talens for use in the game, more toys to play with!
- Mechanics: approved Pack Tactics for all to use!
- Mechanics: approved new Custom Rites for use; note these require High approval to learn.
- Mechanics: UK National Addenda
- Mechanics: Confusion about Fetishes (and approvals); ANST Q&A
Rites
- Rites: The Importance of Ritual and Rites to a feral people is a look at how Rites can shape the social and culture of the Tribes of the Moon, and the atmosphere of your game.
- Rites: A Ritualists Guide to Forsaken is a more practical look at how to run a rite out of character, to get the look, sound and feel of the thing right before looking at the mechanics (Hazel Bell, UK03062320).
- Rites: approved new Custom Rites for use, note these require High approval to learn.
ANST Desktop ~ Enemies ~ Events ~ Places ~ Resources ~ the Spirit Courts ~ Tales ~ Venue Style Sheets ~ Who's Who
Disclaimer:
These pages concern a role-playing game. Events described are not
real, but are acted out as a form of improvisational theatre. If you
have any problems with this, they're your problems, not ours.
Copyright White Wolf Publishing, Inc.