What's a Proxy?
Generally speaking, proxy play is when you send your character somewhere else in the Global Chronicle and relinquish some or all control over what happens to it there (in order for your character to go places he/she could logically go but you can not in real life.)
There are two kinds of proxy: hard and soft. (Yeah, I know.)
Soft Proxy
A soft proxy is when your character travels outside its home area for conversation or other interaction with a character somewhere else, but everybody knows up front that nothing is going to happen that would require an ST's direct involvement. They are usually resolved online and involve only informal ST notification. (”Hey Mr. ST; I’m sending Bob to Toledo this weekend to learn Obfuscate from Sue.” or “Bob needs to talk to Sue in person about this. He’ll fly to Toledo on Tuesday and meet her in the Elysium. See you on AIM.”) You can sometimes get XP for it from your ST if you write it up in a narrative format and submit it as a Character Journal.Hard Proxy
A hard proxy is when you know up-front that there will be some risk involved in sending your character off, so you submit your sheet, XP log, and a write-up of personality and plans to the ST in charge of the scene/area.
See: Proxy Template, below, for how to write one of these.
Hard proxies come in three flavors:
(1) Down-Time – This is much like a soft proxy, only the interaction may lead to combat, use of powers, or other challenges, or otherwise require an ST. If so, the local ST takes out your character sheet and makes your rolls for you based on the write-up in your proxy submission and your role-play since then. You can get XP for this from your ST if you write it up in a narrative format and submit it as a Character Journal.
(2) Game Session – If you want your character to be at a game that you can’t personally attend, you can often proxy it there. Many STs require that you find someone to actively play your character at the game, because they don’t have the time or resources to keep track of a bunch of characters who “are there” but aren’t. Sometimes you get XP for this, and sometimes you don’t. It’s up to the ST running that game.
(3) Proxy Scene – STs will sometimes host large-scale proxies to resolve scenes that are intended to be or have grown too big to handle at a game session and/or that will involve a whole bunch of people who can’t physically be there. There is usually an online RP component (like through the Yahoo!Group I set up), and the actual action is handled by one or more of the hosting STs sitting at a table with all the character sheets. With the exception of the RP component of the proxy, your character is considered “out of play” until the scene is resolved and the ST releases it. Such proxies are often worth XP, especially if you participate actively in the RP component or it takes the STs a long time to work out what happened.
Our Thanks To: Wes Satterlee, US2002022552, who posted this to the Native-Nights Domain list on 11 May 2006.
Proxy Template
Below is the template for your proxy to other domains. You need to send this to the VST of the place your character is going as well as to your own VST in order to be offically out of the domain.
Hello!
Below are the details of my proxy for the character (CHARACTER).
If you have any questions you can contact me at: (PHONE NUMBER)
after (TIMES OF DAY) CST OR by email (YOUR EMAIL) any other time.
Other arrangements, as necessary can be discussed. My ST
information and all vitals should be below. If something is
missing feel free to contact me.
(YOUR NAME)
(YOUR CAM NUMBER)
- ----- The method of travel
- ----- What dates?
- ----- Proxy request should be accompanied by a full character sheet and exp log from the local ST of the visiting character. Documentation of any special approvals should also be sent.
email you send. Please make sure it doesn't need any odd or non-standard software to open!)
- ----- Detail the character's personality, behavior and psychological makeup should be provided to allow local STs to make judgment calls on the proxy's behalf should they arise.
your character for any reason so, for you own protection, detail
out a great deal about your pc. Be specific. Give examples if
needed.)
- ----- A brief paragraph or two outlining the purpose, goals and methods of the proxy is also required.
section might be large detailing out goals you want to accomplish
or simply "I'm here to see bob about ..." The more you share
with the ST the better.)
- ----- A brief paragraph or two outlining the tactics, contingencies and any other relevant details the proxy plans to employ on their visit in order to accomplish their goals or deal with unexpected complications (capture, combat, misc. encounters).
their blood in the same way, for example,every combat but if you
have a trick you always use, here's a good place to tell the ST
about that.)
- ----- Order of Importance of the characters goals
- ----- I will adhere to the following disclaimer: "All proxy visits carry the possibility of character death. As the player engaging in this proxy I agree to accept the full consequences of my visit as arbitrated by the VST and/or RST.”
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