Custom Mechanics: Pack Tactics
These are new Pack Tactics (see The Rage; players guide to Werewolf; the Forsaken) created by players and STs and sanctioned for use in the Camarilla UK.
Harassment
Approval UK-UK-LF-0705-73743. Created by Phil Hyde; UK03021584- Required Werewolves: 2
- Prerequisites: Dexterity 2, Brawl 1
The Wedge
Approval USA-SC-LF-0706-75395- Required Werewolves 5
- Prerequisites: Brawl 3, Strength 2
rating) by one. Thus allowing them to attack a target in the middle of the battlefield.
Fastball Special
Approval USA-SC-LF-0706-75395- Required Werewolves 2
- Prerequisites: Athletics 3, Dexterity 3 (Secondary) / Strength 3 (Primary)
enemy. In the air, the thrown Werewolf shifts into Urshul or Guaru form and attacks. For each success on
the Dexterity + Athletics + Equipment roll to throw the Primary adds +1 to their attack roll.
Shadow Games
Approval USA-SC-LF-0706-75395- Required Werewolves 2+
- Prerequisites: Stealth 3, Dex 2, Stealth Gift: Vanish
Each Secondary Actor makes a contested Dex + Brawl vs. Wits + Composure test to make the target
believe that an attack is coming. For each success on the Dex + Brawl tests reduces the defence of the
target by one for the primary actors next attack in the same turn. This tactic can only be used once per
combat on a single target.
Good Cop, Bad Cop
Approval USA-SC-LF-0706-75395- Required Werewolves: 2
- Prerequisites: Manipulation 2, Intimidation 2, Persuasion 2
(bad cop) makes a Manipulation + Intimidation Roll vs. the targets Resolve + Composure (in the case of
Spirits, Resistance). For each success on the Manipulation + Intimidation Roll, the Primary Actor gets +1
to their next persuasion rolls with the target.
Circle of Protection
Approval USA-SC-LF-0706-75395- Required Werewolves: 5
- Prerequisites: Strength 3, Brawl, Weaponry or firearms 3
Primary Actor gets +1 to their Harmony Roll for that turn
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