Custom Mechanics: Pack Tactics

These are new Pack Tactics (see The Rage; players guide to Werewolf; the Forsaken) created by players and STs and sanctioned for use in the Camarilla UK.

Harassment

Approval UK-UK-LF-0705-73743. Created by Phil Hyde; UK03021584

Effects: At least two Uratha attack a single target in hand-to-hand combat. Regardless of whether their attacks connect or not, the pack forces the target into a more vulnerable position. On the turn after this tactic is used, the target's Defence is reduced by the number of Uratha who used it. This tactic can be used by more than two packmates at once, up to the usual maximum (typically four assailants on one target).

The Wedge

Approval USA-SC-LF-0706-75395

Effects: The pack forms a Wedge shape with the Primary Actor at it's head and 2 Werewolves forming a "V" shape to either side of him making Strength + Brawl rolls to fend off enemy forces and for each success on that roll allows the primary actor to increase their acting speed (not to exceed their Speed
rating) by one. Thus allowing them to attack a target in the middle of the battlefield.

Fastball Special

Approval USA-SC-LF-0706-75395

Effects: A Werewolf in Urhan form (primary) is thrown by someone in Guaru Form (Secondary) at an
enemy. In the air, the thrown Werewolf shifts into Urshul or Guaru form and attacks. For each success on
the Dexterity + Athletics + Equipment roll to throw the Primary adds +1 to their attack roll.

Shadow Games

Approval USA-SC-LF-0706-75395

Effects: Each Werewolf uses the Gift Vanish, and circles a target, making small yips or other sounds.
Each Secondary Actor makes a contested Dex + Brawl vs. Wits + Composure test to make the target
believe that an attack is coming. For each success on the Dex + Brawl tests reduces the defence of the
target by one for the primary actors next attack in the same turn. This tactic can only be used once per
combat on a single target.

Good Cop, Bad Cop

Approval USA-SC-LF-0706-75395

Effects: When interrogating or negotiating (either with Physical or Spiritual beings) the secondary actor
(bad cop) makes a Manipulation + Intimidation Roll vs. the targets Resolve + Composure (in the case of
Spirits, Resistance). For each success on the Manipulation + Intimidation Roll, the Primary Actor gets +1
to their next persuasion rolls with the target.

Circle of Protection

Approval USA-SC-LF-0706-75395

Effects: The secondary actors encircle the Primary actor while they perform a Rite. While encircled, the
Primary Actor gets +1 to their Harmony Roll for that turn







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