NPC Creation Project; Details of NPCs needed for the CamUK

First off thanks for offering to help, this is something of an experiment but I’m hoping it'll work out. I find myself in need of NPCs fairly regularly - many of whom later 'turn up' again. I'm also rubbish at making them - takes me FAR too long!

There are three main varieties of NPCs I need:

Now I’m not expecting one person to do all of these, so would be good to know where your interest is with these ones. See next below for more details!

Pre-gen NPC/PCs

There is no real limit to how many of the pre-gen type I need, they should be fairly basic concept-wise - and not overly experienced (because most of the time people using them won't have a lot of experience of the venue!). Just going with the 'concept' from the main
book:

There are other 'basic' concepts in other books (Lore of the Forsaken has a load based on Auspices and jobs I think, the Rage does too, Shadows of the UK has a fair few too).

What I need are concepts fleshed out with some personality (and the stats to reflect that - these need to be able to do things, to be able to shine at something, but the sheet has to reflect the character - if they're an academic then they need academics rather than weaponry 5...in fact avoid 5's as a general rule!). I'll then sort them into the game world, give a couple of short term (one session) goals and leave some hooks for if the person decides to take the character on...

...sound good? Do use your imagination with these to do others as well – be lovely to end up with at least one of each combo (Tribe/Auspice) though that's a heck of a lot to ask!

If you fancy doing some of these please let me know – as I say they need to be made at MC1 (50xp) and should both fit the concept AND be useful, but will probably not be particularly experienced as a werewolf.

Lodge Specific NPCs

The plan for these will be to create an NPC or NPCs (as needed) for the major Lodges so that players who want to have their PC join them (or STs who think PC 'X' would be a good fit) can have an opportunity to be recruited/join in game. The Lodges which I've in mind to get recruiting NPCs for (mainly these are the 'big' ones which don't have many/any PCs in them already) are:

Please have a good read of the Lodge write-up (L:tF means it comes from Lodges: the Faithful, BotW means it comes from Blood of the Wolf, SotUK means it comes from Shadows of the UK) and come up with a concept for an NPC who really has a reason to be a) recruiting and b) travelling to do it (though if you can come up with a good idea for envoys or spies (a Storm Lord Lodge of Winter lore keeper whose Wolf-blooded spies have been 'watching' for a while before inviting a PC to visit with them, etc).

Note, I may well be changing the stats (etc) and revising things into a more formal plotkit for this one – this is something which may also be shared with other nations, so I'm wanting to make sure it all hangs together well!

If anyone is interested in doing these then the NPC should be made with 2-300XP (as needed to fill out the concept – though some Lodges with high requirements might need more), should have a fleshed out concept and personality (and ideally some sort of visible 'quirk' so that the NPC can be recognised from one place to another – the one-eyed, foul-mouthed Lodge of Ruin Elodoth "Shank" for example)

Hope that makes sense, please let me know what you've an interest in before you start off – in case someone else has expressed an interest!

Antagonist NPCs

These are going to be basic “adversary” groups which can be used as a group but designed to have themes and a feel for each, with logical ways for them to work together (and flaws in that too). Personality notes, combat tactics and so on are totally great. The brief for this is, necessarily, wider than for others – but that’s because I’m not entirely sure what they’re needed for!

The idea isn’t to have insta-monsters, that should be made clear, these may well need to be tweaked for specific instances (and so a small variety of sample names might be useful – “The Alpha (Lord Claymore, Red-Finger Jack, The Crystal Warrior)” as an example).

Now, there are a few groups of (werewolf) NPCs I have in mind needing, and a small amount of non-werewolf ones too. I’ll start with the werewolf and go onto the others. These can be of different power-levels, but remember its how they’re built rather than anything else which will make a lot of the difference there. Please aim for one of three ‘levels’:

Do note that 200-500XP on a single werewolf is pretty “hard” and more than 1000XP on a single one should be avoided (ideally at least). Approval items can be used but MUST be noted (and a reason given for why they’re needed) as NPCs need approval in the same way as PCs.

These need to be balanced and fit the concepts for the NPC – a group (pack/etc) should have relationships and roleplay notes with it (please), and do include pack totems (etc) as appropriate.

The types of werewolf NPCs I’m after are basically antagonists, but there are different types of them (in addition to liking to see different “power levels” of threat). Please do remember that I’m really after ‘groups’ rather than individuals (generally at least). Whilst I’ve got some specific examples if you’ve an idea which screams out to be done please get in touch:







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