Isle of Man - the Storm Lord land

Isle of Man wiki

The Isle of Man is located in the middle of the Irish Sea, 83 miles from Liverpool and 90 miles from Belfast and is approximately 221 miles or 572 kilometres square, being 32.5 miles (50 kilometres) long from north to south and 13.5 miles (20 kilometres) wide from east to west. Scenically it has a little of everything that is attractive about the British Isles - a central mountain, Snaefell (2,036 feet or 620 metres), surrounded by hills that lead down to seventeen national Glens, fertile farmland and a varied coastline.

Sometime between 700 and 900 the Isle of Man became a Viking stronghold, and the first record of any Uratha stepping onto it was Harald Foesbiter, a Rahu of the Storm Lord tribe. He claimed it as territory and his pack the Storm-Cutters held it till the 12th Century. Some of his decedents still live on the Isle of Man and many hold it their duty to keep the Island free from Spiritual influence regardless of if they change or not. One interesting fact is that there has never been any record of any Host upon the Island, something which the Guardians of Man (as the Frobisher family name themselves secretly) take pride in.

Traditions

Snaefell - In the Norse tongue meaning Snow Hill the summit is covered with some communication masts and a café. At 2,036 feet it is said that on a clear day seven kingdoms can be seen from the top (England, Ireland, Scotland, Wales, the Isle of Man, the Sea and the Kingdom of Heaven itself). At the darkest times of the year, when the wind blows and the thunder cracks, Storm Lords from across the British Isles and from further away will travel the 4 miles to the summit to gather and talk. Storm Lords often gather on Stephens Day (26th December) after the Hunt of the Wren,

Cammag - Considered to be the Islands sport and involves a stick (cammag) and a ball (crick) with anything between four and hundreds of players. Sometimes whole towns and villages took part, or even played each other. The cammag can be any stick with a bent end, and the crick can be made from cork or wood. Old accounts tell us that it was occasionally covered in a rag to make it less painful to hit. The origin of the game was a method for rival packs to settle dispute without bloodshed the game has no rules other than a goal, and a ban on the taking of life or using anything other than a cammag.

Hunt of the Wren - Hunting the Wren (26th December, St. Stephens day), originally the islands boys and young men would hunt a wren through the streets and woodlands, hanging it from a pole. Today the wren is a fake and hidden and the young of both sexes take part. The Storm Lords know the origin of this and ensure that the Hunt of the Wren takes part according to ancient compact. In the Hisil a particular Wren spirit flies high and fast, Dark-Destined-Wren dies each year and is born anew, hunted and slain. By this sacrifice the Islands spiritual guardian (Mannan) is appeased and will wreak no harm to those within the Island, defending it from all harm.

Mannan - The ancient sea-god of the Isle of Man exists in the shape of a spirit a mighty blue-green skinned man with a beard of seaweed. Mannan is a spirit of sea and of storms and serves Skolis-Ur, though even that is not sufficient to make this Greater Jaggling easy on the people or Iminir who visit the Island. On Midsummer Eve the people used to carry green meadow grass to the top of Barule in payment of rent to Mannan-beg-mac-y-Leir. People also used to pray to him for a blessing on their boats and a good catch. He is served by a spirit which lairs in a cave under Black Head and takes the form of a seahorse with huge eyes like pewter. This Water-horse has been known to lure women and children to their deaths in the sea, but generally is sated with gifts of rum thrown from the cliffs whilst "take that evil spirit" (gow-shen-y-veist).

Families - The Foesbiter (Frobisher) family is widespread amongst the Islands 76,000 people have some blood of that first Storm Lord family through their veins. If you would like your character to be related to or part of this family please contact storyteller@forsaken.camarilla.org.uk







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