Ice-Wind; Court of the Elements

"From this dawn and onwards Brother shall not war on Brother – we are all one People"

After the Brethren War there was a gathering where agreement was reached – there was a hunt to find and bind a spirit to this agreement. The Icy Wind was hunted, and defeated, and agreed to carry words of war to the People of the land should brother spill brother’s blood once more.

Ice Wind is a powerful Jaggling, or perhaps Incarnae - the chill in the air gives it power to grow, and the heat of the sun, or calm skies, reduce it. It is difficult to see, nothing but a chill in the air, a moment of nothing, an icy cold blast of freezing air – a powerful spirit, but one who’s not easy to see.

Spirits associated with the Court of the Elements:







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Disclaimer: These pages concern a role-playing game. Events described are not real, but are acted out as a form of improvisational theatre. If you have any problems with this, they're your problems, not ours.

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