Legends of the People
Huntress of Time
Author/POC: Mairi White, UK0310-2353, blane.firewing@gmail.com
- Tribe: Hunter in Darkness
- Auspice: Rahu
- Packs: Unknown
Tales of the Huntress
In ancient times the land was covered in forests full of many creatures that are now gone from these shores. Our ancestors hunted deer and other animals for food, often running alongside or near to humans, for there was warmth and protection in a community that was greater than their pack. Even in those early days they followed the Oath and the duties that our Mother had given us.
The Pure were also plentiful in those times and took the best hunting grounds for their own, constantly warring against the tribes of the moon, attempting to make them subservient to them and the spirits they served. Though not great in numbers, the Forsaken fought back hard, refusing to give way and bow to their demands.
One of the people, a Rahu known as Hunter of Time, used all the means that she could in order to keep them back. She was cunning and devised all manner of traps and obstacles designed to hurt the Pure and drive them back from the territory of her Pack. Time and again she used her expertise, with the aid of her pack, and drove the Pure back claiming great renown as she did so.
This went on for several months until the Pure, no longer able to deal with the constant defeats at the hands of those they considered inferior, decided to strike back and remove the pack with one fell swoop. They called on their pacts and favours with the spirits until they had called up a spirit of the Hunt, a huge monster of a beast, and sent it to destroy the pack or drive them from their home.
Joyfully the spirit answered the call and it ravaged the land, allowed a means into the mortal realms by the Pure. Its depredations did not go unnoticed and the pack met to decide how best to deal with the threat the creature posed them.
A trap was devised then, to weaken and then bind or destroy the spirit and cleanse their territory of the damage it was wrecking upon them and upon the human settlements they also guarded. The plan was tricky and highly dangerous, but Hunter and her pack were willing to take the risk, feeling it was worth it compared to the damage the spirit would do if left unchecked.
Hunter herself set the bait: setting up a scenario where the creature would believe one of the pack was wounded. Smelling blood and the kill, she was certain the creature would attack and therefore set up a number of traps to slow and trap it while the rest of her pack would close about it and make the preparations necessary to rid the mortal plane of the beast.
Unfortunately the hunt did not go as well as planned, the beast was wily and managed to avoid the most dangerous of the traps she had laid for it. It pursued the Huntress relentlessly, harrying and wounding her as it went. Armed with spear and bow, finally she was pinned against a rock face, left facing the creature which bayed in anticipation of the kill and the feasting that would follow it.
Trembling she stood her ground, letting fly an arrow which struck and pierced the creature. It bellowed in pain and charged her. Shifting stance as easily as water flows over rock, she crouched, her spear angled so it would strike the creature and pierce its heart, thus killing the mortal shell it was bound to and allowing her packmates in the Shadow to make the final blow.
Her aim struck true, the spear downed the beast, but not before it's tusks impaled her body, injuring her too deeply for her to survive. The Hunter died, but her sacrifice allowed her pack to bind the spirit and keep it from causing anymore harm to them or their territory. She was buried a hero by her pack and the community they ran with, her story scattered to the winds so that her bravery might never be forgotten.
- Hero/Villain: The hero is Huntress of Time, the Villains are the Pure, especially the predatory spirit that they sent to attack her pack.
- Setting: In the North of Scotland, exactly where is unknown, but likely in the area now containing Inverness.
- Events: The Pure sent a dangerous spirit, clothed in the flesh of a mortal beast, to attack the Forsaken pack. The spirit is defeated, but at a high cost.
- Moral: That against all the odds, Forsaken can succeed, though sometimes the cost can be very high.
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These pages concern a role-playing game. Events described are not
real, but are acted out as a form of improvisational theatre. If you
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