Arnemetia; the Goddess of the Grove; Court of Urges; Court of the Elements
Arnemetia is an ancient, and fairly powerful, spirit of water and wisdom and healing, native to Buxton she doesn’t see any need to travel much – her spring gives her all she needs, and she likes flowers. She tends to appear as a Roman, Romano-British or Celtic-British woman dressed in neutral tones or blues, and often surrounded by, or decorated with, flowers. Whilst she has a place in the Choir of Ice (part of the Court of the Elements) along with the Court of Urges she pays little attention to the politics and has few followers of her own. She does keep an eye on her rivals, especially those who challenge her for the Locus, which is hers (the spring).
She can normally be found around the spring, in the Other, and with a suitable entrance and greeting, manners and respect, an offering of flowers (a local tradition is to give flowers to the spring, in rememberance of the spirit) and, ideally, an offering of essence she’ll agree to talk with visitors - though will not allow them access to what is hers.
Spirits associated with the Court of the Elements:
- Arnemetia; the Goddess of the Grove
- Garland King
- Garland Queen
- Ice-Wind
- Mannan-beg-mac-y-Leir
- Slinking-Darkness
- Water-Horse of the Black Head Caves
Spirits associated with the Court of Urges:
- Arnemetia; the Goddess of the Grove
- Esra; Chancellor of Corruption
- Twistedangel; the Weaver of Souls
ANST Desktop ~ Enemies ~ Events ~ Places ~ Resources ~ the Spirit Courts ~ Tales ~ Venue Style Sheets ~ Who's Who
Disclaimer: This site, its contents and all associated materials concern a role-playing game and associated club. Events described are not real, but are acted out as a form of improvisational theatre.
Camarilla UK and all its associated activities are not part of "The Camarilla" as owned by CCP North America and are in no way attempting to pass our selves off as such.