UK National Addenda November 2007

Introduction

This document details all changes/modifications/clarifications for the implementation of games in the Camarilla UK.

All Venues

UK Approval Levels:

Universal Approval Rules U.1.03

Storytellers require a Mid approval to use any cross venue NPC.

UK Gun law remains the same in the World of Darkness.

Holding a Firearm or Shotgun license to legally own a weapon is Mid approval.

Membership of an organisation that allows you to carry a Section 1 firearm as part of your duties requires High approval (IE: An armed response officer requires such approval, but a game keeper does not).

Having legal permission to hold a Section 1 firearm requires the signature of the Home Secretary, and as such is Top approval. This includes any armed private security forces, PC or NPC.

Soft Roleplay

Soft roleplay is any situation where a player may not initiate non-mediation based resolution systems. In other words - no player can make another draw cards, or do so themselves.

All interaction outside game time is assumed to be soft roleplay.

Soft roleplay may also be called by an ST during a game. The most common reason for this is needing time to clear a venue at the end of a night, and to thus avoid a combat breaking out in the last few minutes of game.

An ST with authority over characters _may_ move a scene from soft to hard roleplay. If this occurring during downtime, they may either arrange a mutually suitable time for players to meet to resolve any 'hard' actions, or require proxies from the players involved.

In any such situation, no character may retroactively introduce anything into the scene which would have required a test. IE: No Obfuscated bodyguards or weapons.

If a player wishes to have such things during 'soft' roleplay, it must be requested from the appropriate ST, and other PCs involved given the opportunity to interact with such things as per normal 'hard' rules.

If a PC initiates combat and the ST rules that soft roleplay is not ended, then the default result is "no-one dies, everyone escapes". If the players cannot agree on the description, the ST will tell people what occurred.

NPC Use / Benefit from NPCs

PCs may not use benefits gained from NPCs against another player character unless they have paid points into a relevant social merit.

Benefits include, but are not limited to; Supernatural power use and attacking another character.

Relevant social merits include, but are not limited to; Allies, Contacts, (Mortal Organisation) Status, Mentor, Vassal, Tenant, Retainer, Spirit Allies.

(In other words – it is acceptable to have an NPC Sanctified give you some Vitae Reliquaries to fight a Belial's Brood NPC. However, you would not be able to use these items during a fight with a PC (or trade them away to another PC) unless you had paid XP for the Sanctified – such as through the Mentor or Vassal merits.)

Cross-Genre Play U.2.01

Any incidences of Low approval cross genre play must be reported in the database as a Mid notification within a month of them occurring.

The first meeting of two PCs from different genres, regardless of the reason, is Mid approval. Additionally, attendance at any game which not of the PC's genre is always Mid approval.

Membership Benefits U.3.01

Having a Second Primary character in any venue is Mid approval. STs should review such applications to ensure that the new character’s impact on the chronicle has been thought through. Second Primary characters that do not significantly add to the chronicle, or that may cause problems due to proximity to a player’s existing characters and interests, should be denied.


The rule "No more than half of the experience points applied before the character enters play may be spent into a single area: Attributes, Skills, Supernatural Advantage (including Azoth, Blood Potency, Gnosis, Primal Urge, and equivalent Traits), Merits, or supernatural powers (such as Arcanum, Bestowments, Devotions, Disciplines, Gifts, rites, rituals, rotes, and Transmutations)." may be superseded with a Top approval.

Experience Point Earning U.3.02

The UK uses the Optional Rule: Character Flaws

(In these cases, this award must be given by the ST – if they do not feel the proxy merits the XP, it is not automatically awarded.)

Other Awards:

One Time Only 'Downtime' Awards:
(Note that the overall downtime award maximum is now 5, so multiple downtimes, chapter games, proxies and downtime scenes may earn you up to 5XP a month.)

Character Knowledge U.4.04

Holding occult specialisations in antagonist groups (such as "Pure", "VII" or "Seers of the Throne") or anything more specialised within that field ("Pure Rituals" or "Brood magic") requires a High approval. An occult specialisation in "ghosts" is Low approval in any venue.

An occult specialisation in "Spirits" requires a High approval in those venues where it is High approval for a spirit to be used in a hostile manner against a PC (currently Requiem and Mortals). Any PC visiting with a "Spirits" Occult specialisation approved on their sheet should provide verification of the level of knowledge that this entails.

Characters moving Domains

All characters must be assigned to a VSS. If a player for whatever reason wishes to move their character's VSS, then it is Mid notification to change VSS within a region; High notification to change a character's region; and Global approval to move domains internationally.

It requires a Global approval for a member from another affiliate to base their character in the UK, and vice versa.

Merits

If a player makes the conscious decision to downgrade their characters merit levels, the character loses the XP invested in the level of merit burned, however if the characters merits are attacked by another character (PC or NPC) and lost, the XP remains spent, but when the merit is restored to it's former value you don't need to re-purchase it.

A character may 'move' merits when moving domains. For example, if a player moves from London to Edinburgh, and wish to move their Underworld Allies (London) to Edinburgh, they may do so with permission of both VSTs.

If a character takes an item from another character, the may not utilise that merit without expenditure of the required XP beforehand. Merits that can be purchased as a shared merit may have new individuals 'invited in', even on a temporary basis, providing a PC has paid for them

Vampire: the Requiem

DISCIPLINES, DEVOTIONS, AND RITUALS R.4.00

You may only activate Resilience once per scene.

Aliases

Any PC in the Requiem venue using a non supernatural means of disguise to hide their true identity requires a High approval. Existing identities are not grandfathered. They will remain for continuity purposes, but the ANST Requiem may require individuals to spend XP so that their sheet accurately reflects the skills required to create such a persona.

Surgery

Surgical implants on a vampire require a High approval. This includes implanting tracking devices, explosives, or any other creative uses of technology being placed inside a vampire’s body.


Werewolf: the Forsaken

Enhanced Form Bonuses F.1.01

This rule is not used in the UK chronicle.

Rites

If players choose to role-play performing a Rite, the Storyteller has the option of shortening the amount of time determined by the draw, or may forego the extended test (after the initial draw shows that the Rite will eventually succeed) leaving the Rite to be performed entirely IC.

Additionally, extra characters aiding the rite may use the Teamwork rules (as MET: World of Darkness, page 180), while phys reps used, may add an Equipment Bonus (as MET: World of Darkness, page 193). If characters choose to not role-play performing a Rite then use the base time per roll as given in the Rite description.

Renown

Purchasing Renown 4 requires Mid Notification. Purchasing Renown 5 requires High Notification. Such notifications should be made formally on the database.

Appendix 1

Carthians (WW25303) Requiem

In the UK, Carthian Law may use a system of precedent and common law, but in such circumstances, all precedents must be updated to the game's venue style sheet.

If a PC is successfully "drummed out" of the Movement by the local Carthian PCs, as per the Carthian book, then the targeted PC loses all their Carthian status.

Bloodlines: The Hidden (WW25102) Requiem

Obtenebration 5

With reference to the last column on P67, the power should be understood as follows;

In particular, the start of paragraph three; "The character becomes a two-dimensional shadow" shows that the description has gone back to the description for a standard success.

Refer back to SYSTEMS U.6.00 in relation to ignoring any 'exceptional successes'.

Circle of the Crone (WW25305) Requiem

Using Spirit Crúac on yourself still counts as using the power on a PC.

Damnation City (WW25306) Requiem

The UK uses the Vassal and Tenant merits.

A Vassal or Tenant is created as a base vampire with XP as per a retainer of the same level.

Any blood based Corvée must be divided equally between the weeks of a month. (So a 1 pt vassal cannot provide 5 points of blood in a week, rather it should be divided 2,1,1,1).

The Feeding Ground merit gives a +1 bonus at levels 1 and 2, a +2 bonus at levels 3 and 4, and a +3 bonus at level 5. The number of individuals who may feed in the Feeding Ground is equal to the level of the merit. Penalties for over-feeding remain as per the book.

Armory (WW55102) Universal (incorporating playtest)

Generic Sniper Rifles, the A1 AW Covert, M40A1, M24SWS, all Semi-automatic rifles and all Semi-automatic shotguns are military weapons.

Chapter 3 of Armory is sanctioned in the UK as follows;

Explosives are Top approval. Grenades, grenade launchers, grenade ammunition, artillery, rocket and missile launchers, military vehicle armament, flamethrowers and land mines are military weapons.

Nuclear, Biological and Chemical weapons are reserved for use by the MST's office, with the exception of liquid (but not vaporous) Hydrogen Cyanide, Rat Poison, Bug Bombs and Pepper Spray. Tear Gas is Top approval.
(Assume British police use 'Pepper Spray' strength Tear Gas as a default due to the danger of choking caused by more powerful versions.)

The medical supplies listed in Chapter 3 are available at Low approval.

Any items previously gained at a lower approval rating are not grandfathered.

The UK is testing MET conversions of the Fighting Styles from Armory. As before, the below merits are Mid approval.

Archery 1 – 4 Merit

Chain Weapons: 1 – 4 Merit

Combat Marksmanship 1 – 5 Merit

Fencing: 1 – 4 Merit

Filipino Martial Arts 1 – 4 merit

Sniping 1 – 5 Merit

Spetznatz Knife Fighting, 1 – 4 Merit

Staff Fighting, 1 – 3 Merit







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